VideoHole: Episode II


A direct sequel to my first commercial game. It is bigger and more ambitious in every way. It’s full of custom shaders, more involved adventure game mechanics and is shaping up to be three times as long as the first.

Technologies used: Unity, C#, HLSL, Fungus, Blender, Photoshop, Ableton

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VideoHole Episode I VideoHole Episode I
VideoHole Episode I VideoHole Episode I

VideoHole: Episode I


My first commercial game. I was responsible for all aspects except for dialogue. These include: Writing scalable gameplay systems, integrating the Fungus narrative tool with a first person perspective, creating 3D assets using Blender, designing/implementing audio and writing music.

Technologies used: Unity, C#, Pro Builder, Fungus, Blender, Gimp, Ableton

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VideoHole Episode I VideoHole Episode I
VideoHole Episode I VideoHole Episode I