Untitled Spirit Game
This project is currently shelved. It built heavily off of the lessons learned from making my previous game. It is a first person narrative adventure game with trading mechanics. With this project I wanted to flex my shader skills as well as my ability to craft a dynamic narrative. It will be a fairly short, highly replayable game with unique routes through the same environment.
Technologies used: Unity, C#, Shaderlab, HLSL, Fungus, Blender, Gimp, Ableton
This one doesn't have a name :(#screenshotsaturday #indiegame #indiedev #madewithunity pic.twitter.com/CrJUwoNVkd
— TheGumber (@HenryMcgehee) July 10, 2021
This cutie is named Banana #screenshotsaturday #indiegame #indiedev #madewithunity pic.twitter.com/OHjDJe3pff
— TheGumber (@HenryMcgehee) June 26, 2021
First attempt at a waterfall#indiedev #indiegame #madewithunity #shaders #shader #vfx #screenshotsaturday pic.twitter.com/SIGqWibPD5
— TheGumber (@HenryMcgehee) May 16, 2021
Made some wind waker lights. One of my favorite effects from that game.#indiedev #indiegame #madewithunity #shaders #shader #vfx #screenshotsaturday pic.twitter.com/JoDhRM8wdo
— TheGumber (@HenryMcgehee) May 22, 2021